The aim of my bachelor project is the digital design, visualization, and production of a jewelry object as the foundation for a social-media-based Instagram portfolio. The project serves both as a professional showcase and as a means of demonstrating the skills and techniques I have developed throughout my studies at the University of the Arts Bremen.
The jewelry object is a fully functional dice created in Blender, subsequently 3D-printed, and cast in sterling silver. Designed as a keychain, the dice also serves as an exemplary object for investigating different modes of visual representation, ranging from product rendering and animation to a virtual exhibition space.
A animation was created in Blender in a vertical format, removing the product from its original context and placing it within a fictional setting. The piece plays with the viewer’s perception by detaching the product from its usual environment, as its scale and materiality shift throughout the video. The work is conceived not only as an aesthetic experiment, but also as a speculative outlook on future creative and technological possibilities in 3D printing and manufacturing.
Since the animations were specifically designed for social media and smartphone viewing, they are best experienced on my Instagram channel.
The following animation was created in Blender and presents a self-designed virtual exhibition space that serves as a stage for the dice. The focus lies on the spatial experience: through deliberate camera movements and an intentionally ambiguous sense of scale, the relationship between object, space, and viewer is redefined. The emphasis is not solely on the product itself, but on its contextualization within a digital environment. The work can be understood as an experimental exploration of scale, staging, and perception within a fully virtual setting.